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emerika666

13 Game Reviews w/ Response

All 39 Reviews

It's like I'm traveling through a GI tract. For real tho, this is an incredible game. You inspire me, Chris.

Chris responds:

Thanks :) and congrats and hitting top of the leaderboard!

It was a fun tower defense game, but it felt imbalanced especially after the first wizard encounter. Idk it feels like the number of enemies ramp up way too fast.
EDIT: I made it to wave 8. It might just be me, I was never good at tower defense games.
EDIT: I was actually able to beat the game! Once you find a method that works it makes the game very fun so I'm giving this a higher score.

Sojioto responds:

Yes the early game is most challenging, its important build mana generators and win wizard duels early on.

I liked it! My only gripe is that it seems if you shoot the steak and hit nothing, you're basically screwed, and your only option is starting over. It would be nice to have the steak respawn regardless of hitting anything. Other than that, the gameplay was juicy, the art was solid, great job!

RichardOz responds:

I'm glad you liked it! I structured the mechanics this way to prevent the player from spamming the stacks, you can only receive a stack when you take out one enemy, if you take out too many you end up having to place too many stacks and lose time (you can risk hitting yourself as well), if you take out too few you can risk losing them and run out, the game becomes more and more hectic as you continue so you will have to place stacks in a balanced way to devise your game tactics.

Very addicting game! The drilling part felt a bit awkward, I'm not really use to having no down arrow available while drilling in other games, but good game nonetheless.
Edit: Yeah the tutorial made sense, it just took some time for me to get used to.

pabten responds:

Hi! thank you for your comment, do you think the tutorial helped you to understand the drilling movement?

This is what I'd imagine a Mausland game to look like if Felix were a zoomer. RIP
Edit: He's the guy who made Miami Shark and Castle Cat.

wackymuffin responds:

what are you talking about



i dont want to look things up

AbortedKitten responds:

thenx but not even close

Lovely art!

lowlowteam responds:

I'm not an artist, so I thank you two times :)

Fun game, but I wished the shooting wasn't so limited.

Jamal-Creates responds:

Yeah, last time people were telling me stuff I made was too easy so I wanted to give folks a solid challenge

I liked it! A bit of a short game, but pretty addicting.

Robonaut121 responds:

Thanks! I agree it's a bit shorter then I wanted it to be too...

My main suggestion: make the gameplay faster. Feels kinda sluggish at times.

delesgames responds:

i'm on it, thanks for the tip

Interesting concept. The procedural level generation definitely has potential. Character controller is a bit awkward with jumping, cause you jump really fast, but fall very slowly. The music could use some work. The artwork for the tile maps is pretty good.

Zegrom responds:

Thank you, the slow falling is because the camera doesn’t have a big field of view and I think that reacting with a fastest falling would be hard an frustrating, also thank you for comment :D

Jakob @emerika666

Age 26, Male

Button Pusher

Los Angeles

Joined on 1/22/12

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