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emerika666

14 Game Reviews w/ Response

All 39 Reviews

Interesting concept. The procedural level generation definitely has potential. Character controller is a bit awkward with jumping, cause you jump really fast, but fall very slowly. The music could use some work. The artwork for the tile maps is pretty good.

Zegrom responds:

Thank you, the slow falling is because the camera doesn’t have a big field of view and I think that reacting with a fastest falling would be hard an frustrating, also thank you for comment :D

It's a neat game! If I were to change some things, I would make it so you control the character with the arrow keys. Also, the enemy colliders are too large.

kyshama responds:

Hey thanks for the feedback, ill re scale the hit box to be a bit smaller, ill also try to find a way to choose between arrow and mouse play. If you have anymore suggestion please let me know, and again thanks for playing.

Edit: Hey i applied the suggestions you mentioned and updated the game.

Doesn't work. It's telling me to set a target count even though I did.

GizzyGazzy360 responds:

sorry for not explaining it well, after you type out the target count you need to press enter to confirm it

Game mechanics are solid, but the wall jumps need work.

Ace17771 responds:

UPDATE :
Wall jumping should now be easier
You can climb the wall by pressing W or UpArrowKey when next to one.

Jakob @emerika666

Age 26, Male

Button Pusher

Los Angeles

Joined on 1/22/12

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